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Puzzle Quest: Immortal Edition Review

  • Writer: William “MrNoSouls” Edmiston
    William “MrNoSouls” Edmiston
  • Sep 29
  • 4 min read

“The Goblins do not appear interested in talking with you. They send another Giant Spider to attack you.” - Mission Text


Editor's Note: JetsonPlaysGames' editorial staff is aware that this title is a remastered and updated version of the 2007 release Puzzle Quest.


Disclosure: The reviewer has no prior history with the franchise either as a gamer or reviewer. 


When “Nid”, an old college friend, asked me to help out at JetsonPlaysGames, I figured this was going to be just small articles here and there; no extra effort, just more of the usual like my old blog or Youtube channel. However, the first thing dropped in front of me was a match-3 game. I haven’t played one in over a decade and one with RPG trappings is unusual to me. Surely it can’t be much different from puzzles or strategy games. How an RPG works with classes, attributes, skills, and items in a match-3 game seemed like a crazy idea to me. 


Publisher: 505 Games

Developer: Infinity Plus 2

Platform: Played on PS5

Availability: Released on September 18, 2025 for Windows PC (Steam, Epic Games, GOG), PS4/5, Xbox One, Xbox X/S, and Nintendo Switch.


Then I saw the trailer and everything looked and sounded like it was made a decade ago. If I said think of old Fantasy book covers that are forgettable you probably couldn’t remember one. That type of generic. The type that if I didn’t have a note from yesterday saying that it looked about a decade old I wouldn’t have remembered. The type I couldn’t even write about how bland it was even with my editor telling me three times I have to, and yet, still knowing it’s just downstairs, I can’t remember a single detail about the art or music. I did hope it would get better, but it did not. Not in the first five minutes, and not past the 12th hour mark. Everything is reused, what you buy is what you get for the music, art, or story. But the game? The game was great out of the box, fortunately.


The rules are simple, the kind of simplicity that hides depth:

  • Eight kinds of pieces — Earth, Fire, Air, Water, XP, Gold, and Skulls.

  • Line up three and you gain the resource, or attack in the Skulls case.

  • Line up four or more and the board rewards you with a multiplier and another turn.


Gold and XP funnel back into your character, items, or towns. While the “Elements” are used for the classes abilities or skills.


I have only played two of the classes of seven available, and played a bit over 12 hours of this game on the PS5, nearly completing act 1. Maybe you unlock more classes if you play through the game, but I don’t think so. The first class I played was the Knight, who (fortunately) could keep going back to a challenge unpunished ‘til I succeed. For the knight, skulls are the most important match, followed by leveling your battle to buff skull damage and HP. I found it relatively dull. Yes, you need to think about what abilities your enemies have and try to deny them, but one lucky drop from the top of the field and all of a sudden they can be maxed in a resource I had been trying to deny them for the last 12 turns. Now I am going to die and nothing can stop it. I found that more often than not, he was decided by what items or skills you selected before fighting. 


Here's an eight-minute look at the gameplay.

By contrast, The Elementalist feels like Queen’s Rocket Man is on in the background: no breaks, only a countdown till blast off. Do I care that the enemy is attacking me? Yes, it’s a race between who fills up more elements and how much HP is left in play. However, if I can get even one good 4x match this missile is going to start chunking their HP every turn. Oh, they are going to try and do damage? I am going to route it into elements then cycle back for more power. 


Playing the Elementalist really made the process click, the game is technically a cat and mouse game of asset denial looking at how the board is reshaped with every match. If no matches are available, a mana storm happens and all the resources in play are split 50/50. Skulls are ignored. As the Knight I dreaded it, but as the Elementalist I tried to force them early on.


This is where the game really shines. Not in any visual or auditory fashion, but in strategy. A match-3 with a skill floor so low any drunk can stumble in and a skill ceiling high enough to tempt mastery. That rare balance where the simple act of sliding tiles can feel like a duel of wits, and a test of foresight or luck.


If you want to see a good example, I recommend the eight-minute video embedded above. It’s a perfect showcase of the combat’s flow.


Something about the game's aesthetic feels off.

Verdict


Puzzle Quest: Immortal Edition is not a masterpiece, but there is a solid gameplay loop. For the right person, you can lose yourself in it till 6 AM, only to realize you have work in two hours. Not bad for a retail price of $14.99 USD. 

A large, greenish yellow 6.5 is superimposed upon a video game controller. 6.5/10.

Image credits and video credits: 505 Games and William “MrNoSouls” Edmiston

Disclosure: We received a free review copy of this product.

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